The Latest Casual Playlist Sparks Heated Discussions Regarding Bots, Experience Points, and Queue Times
Recently, Battlefield Studios launched a fresh game mode titled Casual Breakthrough. In essence, this option resembles the standard Breakthrough setup but includes a few key changes:
- Each team has just eight real players, with the remaining made up of AI-controlled opponents.
- Actions done by real players grant complete experience points, while AI activities offer reduced XP.
- Just a pair of maps can be played: Siege of Cairo and Empire State.
- Elements like Player tags, accolades, and stat tracking have been turned off.
So essentially, this mode lives up to its title: it offers a casual take of Breakthrough. On the surface, you might think there's nothing wrong, as it provides more options for players seeking alternative methods to have fun with the game. But, gaming history have taught us anything, it's that you can't please everyone. Which is to say, many BF6 players are upset.
Player Reactions: Anger to Support
"People want human opponents. Don't repeat the mistakes of your rivals," states one reply to the mode reveal. "Absolutely shocking concept," says a different user. Meanwhile, in community forums, a player notes, "I have no idea where we are going with this game," and someone else lists all the issues they believe to be problematic in the game: "Fix bugs, address drone issues, fix IVF rockets, adjust aiming after sprinting, improve hit detection. We don't need this AI-heavy playlist."
On the other hand, amid the criticism, there are players sharing how much they're enjoying the new mode. "It's very fun to warm up, real players keep it from being a total farmfest but it's quite laid-back," says a forum post. "The community fails to see that there are gamers who actually go outside and can't play this title 24/7. Let them strike a balance," adds another. A response via social media explains that as they're "a battledad with limited time, this is great for me," and someone else applauds the mode for "not being overcompetitive."
Constructive Criticisms and Community Input
All that said, there are constructive reasons to criticize Casual Breakthrough. A few folks have highlighted that it could increase queue times even longer for different playlists because of the sheer number of playlists in the game already. On a similar note, some areas often face AI-filled matches in the current modes. It also seems a little backwards that the mode does not begin without a minimum number of human gamers, despite it primarily centers on combat against bots.
Lastly, one of the biggest complaints is that Battlefield Portal was meant to offer complete rewards, including AI matches, but that was removed when they attempted to remove XP farming from the mode. Thus Casual Breakthrough feels like the community meeting them in the middle, as per a Reddit comment. Another labels this addition as the devs "making a mistake so hard, I had great enjoyment in the first couple of days, why did they feel the need to adjust it?"
Future Prospects: Adjustments Be Made?
Should Battlefield Studios has proven anything so far with the latest installment, it is that they're paying attention and responding to player input. Assignments that were overly hard were adjusted rapidly, just like the required Redsec challenges. It is likely that, if their data shows this new playlist isn't performing to their standards, they won't be shy to make further modifications.